AD HOUSE – Project Process

The project process of the welcoming home for a young IT specialist.


AD House was designed in a peripheral area, in a hilly region, near the mountains.

Being a complicated building-site on the sloping side of a hill the design should be well thought out from begining and the environment studied from the outset.

The beneficiary has certain requirements regarding the distribution of enclosures on the level surfaces because of a level difference of ~ 8 meters from the eastern boundary of the property, rising to the western boundary of the property.
We had to make complex changes to the land to counterbalance the necessity the client has with the complex vision of the designer and the architect.

A scribble is a rough idea that shows the most
essential design elements in a syntactical
assignment as a drawing or as a rudimentary
graphic draft.

A scribble and a sketch should allways correspond
proportionally to the intended outcome.

The sketch is an attempt to present an idea, also a
draft, a concept, and a first overview.

The visualization process at Raymond and Partners

SketchUp is the program of choice when it comes to architecture and visualization. That’s because modeling with millimeter precision as well as later texturing and lighting is all possible with this program.
Countless tools are put online by the community which make our work much easier.

The process at Raymond and Partners is as follows: first, the project is modeled with millimeter precision and the designer works on the design of the project. Then the complete project is prepared for texturing. Everything must be clean of hidden lines and unused faces. Everything must be a closed model so that no errors occur during texturing and rendering. For texturing, we use the tool ThrouPaint from FreedoTools. With this tool, the texturing and the so-called mapping is precise.
After texturing, each light source must be set in the 3D scene and assigned with a so-called IES file. Which determines the course of light on the reflecting object.

After everything is prepared in SketchUp, all materials are assigned and all lights are set and you can already start the render engine. That means calculating a real picture that shows all the information about light and shadow. Therefore we use enscape3D and Unreal Engine 5.

Modeling and Design inside Sketchup

Texturing inside Sketchup using Freedotools

Setting up light sources with Enspace

Render with Enscape

The project was divided into three complex stages; concept, design, and visualization. Each stage had its challenges and it took a lot of involvement from the team to pass them. Although the design stage seems to be the most complex and long-lasting but in this project the third stage was just as complex, namely the visualization. The members of the Raymond and Partners team from the Visualization department had a lot of work in terms of frame composition, from texturing and mapping in 3D programs as well as motion tracking, the editing process and post-processing.

The client is a young IT specialist who wanted a home with a welcoming, relaxing atmosphere, but which would suit his lifestyle. In this sense, the design was designed
boldly, with strong chromatic accents and straight, sharp shapes.

Being passionate about swimming, the client asked us for an area for this sport, but which can be practiced all year round, so we designed a medium-sized indoor pool, which has access to the terrace area inside the yard, of the “L” – shaped house.

We are satisfied that this project will be a reference for us and also that we managed to bring to a common denominator the requirements of the client and the final shape of the building thus creating an admirable project.